|Rating||8 (1 ratings)|
Description / InformationA basic peanut shell material. Note: You may want to tweak or just plain turn off the displacement Mapping with texture #2 depending on the object you intend to map this material to. I recommend a high poly count if you do use the displacement mapping. Also, you may notice by looking at the Suzanne head, this texture maps best to peanut-shaped objects, so I recommend using more 'rounded' shaped to map this material to.
License: CC0 / public domain